
[1.19.2] attack damage multiplier seems to not get removed and can be stacked infinitely
JustAlex77 opened this issue ยท 2 comments
When equipping and removing an iron helmet with 200% attack damage the mod doesn't seem to reset the minecraft:generic.attack_damage attribute back to 1.0 so you can put the iron helmet back on and it will multiply your current generic damage again and the only way to reset it that I found is through dying.
1.19.2.Damage_Stacking.mp4
having the same issue on my server, seems to also do the same thing with knockback