Hello! I'm creator of Epic Fight Mod and I suggest you modify some code causing crashes with my mod.
Yesssssman opened this issue ยท 1 comments
Your mod directly uses a raw function that is depreciated by Forge. It completely overwrites the attribute map of Husk, therefore it removes the attributes I registered.
com.infamous.dungeons_mobs.worldgen.EntityTypeAttributes, Line 65
GlobalEntityTypeAttributes.put(EntityType.HUSK, HuskEntity.func_234342_eQ_()
.createMutableAttribute(Attributes.ARMOR, 10.0D)
.createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.17D)
.createMutableAttribute(Attributes.KNOCKBACK_RESISTANCE, 0.6D)
.create());
So whenever Husk spawns, My mod can't find the attribute I registered. It'll lead to NullPointerException.
I recommend you to use EntityAttributeModificationEvent. It'll not overwrite the attribute map from other mods so that improve the compatibility with other mods.
Sincerely,