Structure spacing offset not applied correctly
Gbergz opened this issue ยท 22 comments
It looks like this issue is still persisting as of the latest update in one last way, and that's how dungeon overlap now only seems to happen at world spawn, sometimes with other modded dungeons and vanilla ones too:
(they also sometimes don't overlap and just mean you get a nice set of dungeons to loot pretty much immediately at spawn, which is kinda nice if you ask me, but usually you get some mess like seen above)
I've also noticed that the ice pit dungeon seems to generate much deeper than it should, or at least noticed that happen once:
in any case, it's good to see that I otherwise won't be experiencing dungeon overlap as I had back in 1.16 versions of this mod, so cheers to that at least!
have you deleted you config? I'm pretty sure that the spreading is fixed.
If not please give me seed and coords
yea, the borders are the next problem I have to fix
With the 1.3 update every problem related to this should be fixed. this seems more like a bug to me. Can you provide more information (MC version, Forge version, Mod version, in case other mods you have installed)?
MC: 1.18.1
Forge: 39.0.36
DungeonsEnhanced: 3.0b1 on CF | filename: dungeons_enhanced-1.18.1-3.0-BETA | https://www.curseforge.com/minecraft/mc-mods/dungeonsenhanced/files/3608281
Structure Gel API: 2.1.1 | https://www.curseforge.com/minecraft/mc-mods/structure-gel-api/files/3600725
Modpack is Limitless 5, but I've not added the mod yet. But the modlist is basically the same as this version: (Scrolldown)
https://www.curseforge.com/minecraft/modpacks/tnp-limitless-5/files/3607080
No rush, just wondering if this new update will be out today or another day. Gonna publish an update to Limitless 5 and pondering on whether I should include this version of the mod since the placement of the structures are weird atm.
Guess you have to wait until a stable version of Dungeons Enhanced is out before you can include it. The problem could also be on forge side but I need to analyse this problem further. Anyway thanks for wanting to include us!
Can confirm,
Espacially the last one, the structures should verify if they are underground, because here it's reaaaaaally weird x)
Some structures should spawn columns of cobblestone (like the woodland mansion in vanilla) when generating, like the castle etc., so they don't float or float with an island under them.
thanks for your images! this is not related to this issue (sorry for the unclear title). You don't have to create a new one, most of the problems you showed are already fixed in the next Update
Try updating Structure Gel. They fixed a few issues that could affect this issue.
Try updating Structure Gel. They fixed a few issues that could affect this issue.
Will do.
Update on this. Spacing between each structure seems to be an issue still. got 5 structures spawning super close to eachother. Like ontop aswell.
A Tower of the Undead, Ruined Building, Stables, Pillager Camp & a Druid Circle.
Versions:
Minecraft: 1.18.1
Forge: 39.0.64
Dungeons Enchanced: 3.0b2 | https://www.curseforge.com/minecraft/mc-mods/dungeonsenhanced/files/3633941
Structure Gel API: 2.1.3 | https://www.curseforge.com/minecraft/mc-mods/structure-gel-api/files/3629303
Edit: This was on the initial spawn point, right ontop.