
[BUG] Immersive Engineering Nickel Ore has Broken Textures
Peach774 opened this issue ยท 6 comments
What went wrong?
Immersive Engineering Nickel Ore has checkerboard missing textures - it is the only ore i have that is doing this
Platform
Forge
Version
v0.4.1
Logs and Screenshots
https://gist.github.com/Peach774/6315c5095d3582f7c20e263b635d9b15
Nevermind, that solution only partially fixed the issue, it turns out. Reopening.
It looks like that particular texture is just evil, both the deepslate and stone versions. I'll work on fixing this another time. Basically, the distance between the ore color and the stone color is smaller than the distances between colors within the background stone palette, by a lot.
That is... very odd. I'll get it fixed for the default configs of the next release, and I'll put a fixed default config here.
Okay, I've done some testing - whatever's going on here, I don't think it's on my end, or at any rate it's not an obvious issue on my end. Log seems fine, nothing is erroring where I'd expect it to, and it works if I change the texture referenced to literally anything else other than deepslate_ore_nickel or ore_nickel. The generated textures aren't even showing up if I cache assets. I'll keep you updated based on what I find.
Should be fixed in the next version of dynamic asset generator, which will be uploaded shortly.