Dynamic Asset Generator

Dynamic Asset Generator

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[BUG] Immersive Engineering Nickel Ore has Broken Textures

Peach774 opened this issue ยท 6 comments

commented

What went wrong?

Immersive Engineering Nickel Ore has checkerboard missing textures - it is the only ore i have that is doing this

Platform

Forge

Version

v0.4.1

Logs and Screenshots

image
https://gist.github.com/Peach774/6315c5095d3582f7c20e263b635d9b15

commented

Nevermind, that solution only partially fixed the issue, it turns out. Reopening.

commented

It looks like that particular texture is just evil, both the deepslate and stone versions. I'll work on fixing this another time. Basically, the distance between the ore color and the stone color is smaller than the distances between colors within the background stone palette, by a lot.

commented

That is... very odd. I'll get it fixed for the default configs of the next release, and I'll put a fixed default config here.

commented

Okay, I've done some testing - whatever's going on here, I don't think it's on my end, or at any rate it's not an obvious issue on my end. Log seems fine, nothing is erroring where I'd expect it to, and it works if I change the texture referenced to literally anything else other than deepslate_ore_nickel or ore_nickel. The generated textures aren't even showing up if I cache assets. I'll keep you updated based on what I find.

commented

Should be fixed in the next version of dynamic asset generator, which will be uploaded shortly.

commented

This should ve fixed in 0.4.6, at least for now. For textures where no foreground palette can be extracted, the algorithm will try to run a fallback clustering algorithm to extract the colors. Hopefully I didn't break anything else...