Add specificity to data/asset pack namespace
lukebemish opened this issue ยท 2 comments
Instead of storing all built in asset/data transformations in the dynamic_asset_generator
folder, they will be stored in a more specific subfolder dynamic_asset_generator/resource_generators
. This will allow the use of the sprite_generators
folder for sprite sources.
Hmm, on second thought I'm going to still make this change but won't have a single dedicated folder for sprite generators
Completed with current state of #71