Dynamic Asset Generator

Dynamic Asset Generator

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Add specificity to data/asset pack namespace

lukebemish opened this issue ยท 2 comments

commented

Instead of storing all built in asset/data transformations in the dynamic_asset_generator folder, they will be stored in a more specific subfolder dynamic_asset_generator/resource_generators. This will allow the use of the sprite_generators folder for sprite sources.

commented

Hmm, on second thought I'm going to still make this change but won't have a single dedicated folder for sprite generators

commented

Completed with current state of #71