Dynamic Lights

Dynamic Lights

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Ruins config with ExtraBiomesXL (ruins.txt "specific_" for ebxl biomes)

GoogleCodeExporter opened this issue ยท 1 comments

commented
In RuinHandler.java (line 292 I think) you go through all BiomeGenBase biomes, 
but stop as soon as one of them is null. There's a gap between default biome 
IDs and ExtraBiomesXL IDs (for me, last default biome is 22, first ebxl is 32). 
So there's no way to specify chances for ebxl biomes...

Apparently I'm too stupid to come up with any sort of solution for this, so I 
hope you can find something and even want to. Something tells me this is 
ExtraBiomesXL doing it wrong with biome IDs...

Original issue reported on code.google.com by [email protected] on 1 Feb 2013 at 8:49

commented
And while idly browsing through config files, I suddenly realize ExtraBiomesXL 
lets me change the IDs... way to embarrass myself. Oh well... it still might be 
something you want to modify.

Original comment by [email protected] on 1 Feb 2013 at 8:58