Dynamic Surroundings

Dynamic Surroundings

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[Suggestion] Config for items and sounds

WolfieWaffle opened this issue ยท 9 comments

commented

Right now certain modded armors and tools do not activate the correct sounds, sometimes none at all. To add support for any scenario, I suggest having say a list of "armor-metal" items, and wearing any of them in the customizable list acts like iron armor to the mod, playing the metallic sounds.

This would also include tool, sharp sword sound, and (maybe) default item sound lists.

commented

External configuration files can handle this already. It's how I provide support for modded armor in the internal configs. :) Here is an example from the AbyssalCraft config JSON.

commented

Oh nice! Where do I find the basic sounds and stuff, basic documentation etc.

commented

Thanks! I made a substratum one, but I can't seem to get tconstruct working for some reason:
I changed the extension to TXT because GitHub apparently doesn't allow .json
substratum.txt

commented

I do have a config file for Tinkers already - is there something missing?

commented

@WolfieWaffle I am folding in your Substratum config for the next dot release.

commented

Ah, I guess the main thing I saw was there was no special sound for scythe and the shovel doesn't have the tool sound, also tcon pickaxe does not have axe sound even though regular pickaxe does

commented

Pushed v3.4.5.5 version with the missing sounds for Tinkers as well as Substratum support. If you come up with any additional configs let me know. :)

commented

thanks!