[1.12.2] Slime falling noise causes lag spike of death
MasterBuilder747 opened this issue ยท 2 comments
Mod Version:
1.12.2-3.4.7.2
Forge Version:
14.23.0.2550
Link to crash log (if applicable):
log:
latest.log
Description:
I've been getting occasional lag spikes just from the GC (no big deal, probably doesn't have to do with this issue), when all of a sudden the game lag spikes so hard that i had to terminate the entire program. As you see in the log, it suddenly ends, with this line:
[22:26:03] [main/WARN]: Unable to play empty soundEvent: minecraft:entity.small_slime.squish
I wanted to look for a TiC slime island, and I found one, so I bet as soon as I got right up to it, that is when a random small slime falls and crashes the game with its squishy sound :P
This may be an issue on TiC's part, but since I had this mod installed, I'm assuming since the mod author for DS would be an expert in sound handling and could tell me what this issue is regardless if it was their mod's fault or not. Thanks.
@MasterBuilder747 Based on the attached log the sound engine is restarting which causes the lag spike. I am making changes to eliminate sound engine crash handling and things should be normal (fingers crossed).