Dynamic Surroundings

Dynamic Surroundings

51M Downloads

Make battle music only activate for hostile mobs, and some neutral mobs

darthvader45 opened this issue · 16 comments

commented

Description:
Maybe allow for battle music to only be played for entities that extend EntityMob or similar? Keep hearing the battle music when my Animania rams butt heads (because they apparently are supposed to become hostile to each other)

commented
commented

The rams shouldn't trigger the battle music. Assuming they aren't IMobs.

commented

I will need to take a look at this. I would think there would be a way to filter some more.

commented
commented

Main issue at the moment is not enough coffee. :)

commented

Heh, then more coffee is in order.

commented

Which version of MC are you using? I want to post a test JAR for you to try out.

commented

1.11.2

commented

Okay, testing with my medieval mod setup, as that has a bunch of rams in close quarters, meaning they fight often.

commented

Well it works flawlessly.

commented

Nice! The change will be in the next official build. Thanks for checking.

commented
commented

Actually the test JAR you currently have contains that fix as well.

commented

Oh, wow. This could be the fix I've waited for. This'll save a lot of problems.

commented

Pushed v3.4.8.0 with fixes.