Dynamic Surroundings

Dynamic Surroundings

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GL Error when Albedo enabled.

grugsy opened this issue ยท 9 comments

commented

Mod Version:
3.4.7.2

Forge Version:
.2566

Link to crash log (if applicable):

Description:
getting a GL error 1281 when albedo is enabled in your configs. all entity/particle are white. (chests, mobs, player, footsteps)

commented

While running the game turn off albedo (using the albedo config), run the game a little bit, then turn it back on. It corrects for me when I do this.

commented

@grugsy Which Minecraft version are you running?

commented

Just an observation and a further report on this bug, this was not as apparent in version 3.4.8.0 (footsteps mostly and monsters/other entities during rain) in 3.4.8.1 now it's back with white on most entities like chetsts/paintings all the time. Also, it makes some blocks flicker in the distance and causes the leaves to render in fast instead of fancy.

Hope this helps a bit.

Tested on Minecraft 1.12.2, Forge: 2568 and 2586 respectively

commented

Unfortunately nothing changed with rendering between the two versions within DS itself. Did anything else in your pack change?

commented

The only change that happened is the new version of dsurround and Instantunify 1.1.1

commented

Posted v3.4.8.2 with fix.

commented

Thank you very much!

commented

There may be some other strange artifacts in rendering. I have some further in the next update.

commented

I'll try to help as much as I can!