Modded Tools compatibility
lukiono opened this issue ยท 13 comments
Hey,
it would be a great feature when custom tools like the ones from tinkers construct could be written to the config by the player / modpack creator itself. so the swing and bow sounds can also be heared on other modded tools.
kind regards
wow, you're very fast. =D
thanks for the information. so i will wait for the wiki then =)
:) You can see how its done looking here: https://github.com/OreCruncher/DynamicSurroundings/blob/master/src/main/resources/assets/dsurround/data/mcp.json#L576
If you are looking at making a pull request for the mod, the information would need to go into the tconstruct.json file. This is the one that gets processed when Tinkers is loaded. If you want to test out without recompiling then you can create an external json with the tweaks. That can be found here.
so this tconstruct.json example would be correct?
http://paste.ee/p/uHYQh
For the Json file you would have to enclose it all within another set of { } but yes it looks correct.
If you get it working and don't want to do a pull request you can send me the changes? This was on my to-do list but I haven't got there yet.
yes, i will send it. but at the moment i have problems to find the correct id's for the tconstruct tools...
"slimeknights.tconstruct.tools.tools.hatchet" was the latest try but;
"slimeknights.tconstruct.tools.hatchet"
"slimeknights.tconstruct.item.hatchet"
and the same without slimeknights and minecraft and without both didnt worked yet...
i bet it is a simple thinking error on my side ^^
Yes, it was a simple error...
https://www.dropbox.com/s/0fvwzqnbvgmqgx5/tconstruct.json?dl=1
there you go. ive excluded the crossbow because the pull sound also plays when you shot with it. if you want to test it then add the following before longbow;
"slimeknights.tconstruct.tools.ranged.item.CrossBow",