The Info of The Rain Bug
Opened this issue ยท 12 comments
Mod Version: 1.11.2 Latest
Forge Version: 2216
Link to crash log (if applicable):
Description:
Happens in areas where is snow. Splashless rain. IT HAPPENS EVERYWHERE TOO. Including every biome. It goes through blocks all the way to caverns.
Mod List:
Better FPS (doesnt seem to function in 1.11.2 when its for 1.11)
Better PvP
Dynamic Surroundings
liteloader
Auto Fish
Offline Skins (my internet is crep so i use this)
OptiFine (OBVIOUSLY)
Resource Pack Organizer
Sound Filters
Better FPS crashes my 1.11.2. Have all the other mods exception RPO and I am not seeing the issue. When you started the world was this happening? Or did it start happening sometime along the way?
I noticed it the first time. UGH, the snow is replaced with go-through block rain... EVEN ALL OF THE WORLD RAIN GOES THROUGH BLOCKS!
Yes... The same thing... Try it out yourself with my mods... Except for Better FPS.
Did that. I don't experience the problem. Must be some other condition. It rains even under trees?
EDIT: Also, is there anything in your configuration that alters terrain generation or modifies chunks? I keep looking at the code and the only thing I can think of is that something is messing with the precipitation height map.
OK, it's fixed... Good job maybe... The problem is confirmed to be somehow my problem.
Snow is no longer rain and snow.
Rain doesn't go through blocks.
BUG FIXED. I had to remove a buggy mod and update forge....
SUGGESTION: make waterfalls splash when they flow into water not only when hitting blocks, but both hitting blocks or water. That's a realism issue fix.
Glad to hear. As for the waterfall I have been thinking of doing that. Main challenge I have is making the detection process efficient so it doesn't cause lag.
@Rapolis Can you drop this test JAR in your config? I need:
- Let me know if it works (obviously)
- Need a ZIP of the client log because it may have debug trace I need.
Jar is here: https://github.com/OreCruncher/DynamicSurroundings/releases/tag/v3.2.1.2TEST