Dynamic Surroundings

Dynamic Surroundings

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Chunk Borders and SEUS Shaders

Opened this issue ยท 7 comments

commented

Mod Version:
DynamicSurroundings-1.12.2-3.4.9.12
Forge Version:
forge-1.12.2-14.23.3.2678

Link to crash log (if applicable):
No Crash
Description:
Using SEUS Shaders and preview_OptiFine_1.12.2_HD_U_D3_pre the Chunk Borders are not shown

commented

You mean F9? That is actually Minecraft code. All DS does it turn it on/off.

commented

i'll try and upload some images, yes the thing that says [Dynamic Surroundings] Chunk Border Display ON/OFF

at certain angles the border lines appear, and most times they dont

The MoreOverlays mod works ok - prefer everything in one mod like DS

commented

Understand. But my point is that it is Minecraft that is doing the rendering, not Dynamic Surroundings. The chunk border fencing is a debug tool built into Minecraft. All DS does is turn the fencing on/off at a keypress.

commented

fair enough

could you make a better rendering version tho?

commented

In this particular case I think SEUS should be compatible with Minecraft fencing. As for coming up with a better version than what Minecraft does I have been thinking of this off and on. Main challenge for me is what would make my fencing better than the one Minecraft has (besides SEUS compatibility).

commented

well I got 4 arguments for it

  1. It keeps it all in 1 mod
  2. It would be Shaders Compatible
  3. It seems in keeping with the mod
  4. You could link in with FTB and show different colours for claimed areas/loaded areas

but of course it depends on how difficult it is to write the code etc

just a thought