[Enhancement] Sound Filters , Reverb , Sound Physics
Tsoccerguy3 opened this issue ยท 9 comments
Mod Version:
1.11.2
Forge Version:
1.11.2 Any version
Link to crash log (if applicable):
Description:
Sonic Ether's sound physics is already partially supported with footsteps , I can hear the echo and reverb while walking , not sure about the rest of the background sounds . Sonic has said that the sounds should be mono channel to work . Try DS with SoundPhysics , may there is a way to get everything working together
Almost all the sounds are mono. There are a few exceptions. The background sounds are positioned sounds that follow the player.
Since Sonic Ether hasn't posted the source for Sound Physics and it only worked in 1.11 , will have to wait for him to update to 1.11.2 to test with DS . Right now the only other sound add on is Sound Filters 1.11.2 , https://mods.curse.com/mc-mods/minecraft/222789-sound-filters , which will work with DS footsteps in a boxed space that has at least 3 closed sided . It only ads in reverb . DS 1.10.2 with Sound Physics 1.10.2 is really interesting to hear
I just tested DS with Sound Physics 1.10.2 directional sound working with footsteps and block placement/breaking . Not with ambient sounds .
Those are two different sound categories. Not sure if these sound enhancement mods filter on that. Ambient sounds are the AMBIENT sound category, and footsteps are PLAYER.
Just looked a decompiled Sound Physics. It does pattern matching against sound names. Works for Vanilla sounds, but not necessarily modded sounds.
Hi Ore , yes I just saw he Opened it up to development , https://github.com/sonicether/Sound-Physics .
I updated really easy to 1.11.2 , removed a lot of redundancies and find it a good match with D.S. I'm getting the effects with footstep part of the mod , the rest of the sound effects get ignored .
There is also a fork here that changes a lot to make it simpler https://github.com/daipenger/Sound-Physics
SonicEther just opened sourced SoundPhysics. The current BETA will not work well with SoundPhysics. He does a lot of ASM on the sound manager that will conflict with what Dynamic Surroundings needs right now. Best option is to use Sound Filters because she avoids ASM.
I have been using a mod called "Sound Filters" by Tmtravlr, with version 1.11.2. It does a really nice job of echo and reverb especially in caves. Maybe give that a try?
Replaced with #246.