Dynamic Surroundings

Dynamic Surroundings

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[Enhancement] Sound Filters , Reverb , Sound Physics

Tsoccerguy3 opened this issue ยท 9 comments

commented

Mod Version:
1.11.2
Forge Version:
1.11.2 Any version

Link to crash log (if applicable):

Description:
Sonic Ether's sound physics is already partially supported with footsteps , I can hear the echo and reverb while walking , not sure about the rest of the background sounds . Sonic has said that the sounds should be mono channel to work . Try DS with SoundPhysics , may there is a way to get everything working together

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2771480-sound-physics-realistic-sound-reverberation

commented

Almost all the sounds are mono. There are a few exceptions. The background sounds are positioned sounds that follow the player.

commented

Since Sonic Ether hasn't posted the source for Sound Physics and it only worked in 1.11 , will have to wait for him to update to 1.11.2 to test with DS . Right now the only other sound add on is Sound Filters 1.11.2 , https://mods.curse.com/mc-mods/minecraft/222789-sound-filters , which will work with DS footsteps in a boxed space that has at least 3 closed sided . It only ads in reverb . DS 1.10.2 with Sound Physics 1.10.2 is really interesting to hear

commented

I just tested DS with Sound Physics 1.10.2 directional sound working with footsteps and block placement/breaking . Not with ambient sounds .

commented

Those are two different sound categories. Not sure if these sound enhancement mods filter on that. Ambient sounds are the AMBIENT sound category, and footsteps are PLAYER.

commented

Just looked a decompiled Sound Physics. It does pattern matching against sound names. Works for Vanilla sounds, but not necessarily modded sounds.

commented

Hi Ore , yes I just saw he Opened it up to development , https://github.com/sonicether/Sound-Physics .
I updated really easy to 1.11.2 , removed a lot of redundancies and find it a good match with D.S. I'm getting the effects with footstep part of the mod , the rest of the sound effects get ignored .
There is also a fork here that changes a lot to make it simpler https://github.com/daipenger/Sound-Physics

commented

SonicEther just opened sourced SoundPhysics. The current BETA will not work well with SoundPhysics. He does a lot of ASM on the sound manager that will conflict with what Dynamic Surroundings needs right now. Best option is to use Sound Filters because she avoids ASM.

commented

I have been using a mod called "Sound Filters" by Tmtravlr, with version 1.11.2. It does a really nice job of echo and reverb especially in caves. Maybe give that a try?

commented

Replaced with #246.