Player chat bubble not showing if entity chat is disabled
KenyMylankca opened this issue ยท 14 comments
Can you please add a feature that will display players' chat message above their head?
You could make it passive and can be activated in config by the user. I think this would improve the mod a bit :D
It's already a feature. Turn chat bubbles on.
EDIT: Should be more clear. You need to have the option turned on, and the mod has to be installed on the server. The reason is that when chat messages are processed client side there is no information attached to the message indicating who wrote it.
So sorry for being stupid, i just forgot Dynamic Surroundings already has this feature. I was using this feature for a big while, but can't use it for a few weeks then i forgot it was DS's feature so it's why i open this issue :D
I just noticed that i have that option "true" for a big while, playing in LAN(Local World) but can't see my friend's chat above the head. And don't really know why :/
3.4.10.0 on Forge 2772. If you need more info for anything with my modpack, you can see everything here.
uhm, (in my local hosted world) i pressed f5 (seeing myself) and wrote something in chat, and no, can't see anything above my head.
same with my friend.
I already load a local world, i create new world every week and we play it.
What I mean by local is single player - no LAN. I looked at the config on github and it looks good for settings.
Oh you want me check it myself alone in my singleplayer world, without hosting. Ok gonna do it.
OK - found it. It's a bug in DS. It will be fixed in the next drop. If you really want it on in the mean time turn on entity chatting. Downside is that you have to listen to mobs. :)
Right - just needed to know if you were hosting or your friend was :)
(Hit enter too soon:))
EDIT1: If you were load up a local world does it work? If you change your perspective (hit F5) and type stuff in chat it should show above your head. I tested in my local sandbox and it is working for me.
EDIT2: I guess you can do Edit 1 in your hosted world instead of loading up SP. That could tell us something as well.
EDIT3: This may not be possible, but do you recall changing any other mods when it stopped working? The reason I ask is that server side I have my handler marked not to receive cancelled messages, and it's handling priority is the lowest. If another mod decides to cancel the chat event it will not be processed by DS.