Dynamic Surroundings

Dynamic Surroundings

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[Suggestion] Possible to include a damage pop-off in the player's first person view if they take damage/heal?

SonicX8000 opened this issue ยท 3 comments

commented

Currently you can only see the damage/heal pop-offs while in third-person view. Would there be any way to show the damage/heal pop-offs in first-person view for the player?

P.S.
Damage Pop-Offs doesn't appear to account for Absorption so I wonder if that could also take into account. For example... I have 30 Health and 10 Absorb, I take 25 damage and only a pop-off of 15 shows since it affected Health. If it were to account for Absorb it would show the full 25 damage pop-off.

commented

The pop off number is based on the damage event that is fired.

commented

Ah, would there be a way to have it account for absorption hearts that are lost?

commented

Responding way late. Despite the name the pop-off is not based on the damage done by a weapon or effect. What happens is that Dynamic Surroundings tracks the health of the mob from the prior tick and compares it based on the new health. If there is a delta it generates a pop-up for a heal (gained health) or damage (reduced health). So in a sense the value displayed already has all the effects baked into it.