Dynamic Surroundings

Dynamic Surroundings

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[Suggestion] Pop-off upgrades

Khioni opened this issue ยท 1 comments

commented

Description: A few suggestions for the damage pop-offs.

  • A way to show decimals (i.e 2.7) in the damage numbers, for more precision, with a configurable decimal cutoff point? (0 = Off, 1 = 0.1, 2 = 0.01, etc.)

  • Without even going into the decimals, damage that is way less than 1, in a way that could never be rounded up reasonably, shouldn't be showing a 1 in the first place.

    • This causes misleading feedback with quite a few things in its current state. A few examples:
      • TConstruct bleeding (from steel-head weapons), as it does <1HP, yet still shows a 1, making it look like you did WAY more damage than actually happened.
      • Spamclicking hard enough to do next to no damage, with slow weapon.
      • Modded, heavily armored enemies, such as Consecration's (default) 80% defense combined with an undead mob that spawned with armor, creating further damage reduction unless smited.
  • A separate toggle for healing popoffs, and color configuration for each.

commented

To clarify the pop-off is not calculated directly from an attack or an effect. DS keeps track of the entities health over time and as it goes up and down it generates pops offs colored based on the direction the health is going.

The fractional health thing is something to consider. I can probably add a config option for a format string where it could be customized. I can probably do the custom colors as well.