Dynamic Surroundings

Dynamic Surroundings

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[1.16.4] Breath Effect in interiors

Matthysse opened this issue ยท 2 comments

commented

Hello!
Just a little suggestion that would make the game more immersive. I love the breath effect in cold regions, it creates a good atmosphere. I created an auberge in the mountains, and when we enter in it, we still have the breath effect, even if there is nice warm fireplace to heat the place. It would be nice that this effect of breath stops when going in interiors. I don't know how it could be detected, maybe with light levels, or when there is reverb effect, as it detects that the place is closed.

commented

Mmh I understand, that's just minor, not a big deal. Thanks for considering it!

commented

The challenge is detecting when inside is "nice an warm" vs. "cold damp cave". It would be possible to scan blocks around the player to determine the general warmth of the area but that could result in a some sort of performance impact.

(I have been thinking on and off ever since I added the feature and haven't been able to come up with a good set of parameters.)