Weird behavior since update to 3.3.5.0 and 3.3.5.1
Videonauth opened this issue ยท 8 comments
OS:
Linux Ubuntu 16.10 - Kernel 4.8.0-48 generic
Java Version:
Java 8
openjdk version "1.8.0_121"
OpenJDK Runtime Environment (build 1.8.0_121-8u121-b13-0ubuntu1.16.10.2-b13)
OpenJDK 64-Bit Server VM (build 25.121-b13, mixed mode)
Minecraft Version:
1.11.2
Mod Version:
>= 3.3.5.0
Forge Version:
forge1.11.2-13.20.0.2282
Optifine Version:
OptiFine_1.11.2_HD_U_B7
Link to crash log (if applicable):
latest_log_01.txt
latest_log_02.txt
latest_log_03.txt
Three different latest log versions created while pinpointing which mod causing the weird behavior described below.
Description:
After updating to a version above 3.3.5.0 i saw the following weird behaviour of different other mods (i.e. TechReborn, ExtraUtils2, IronChests, Placable Items, Actually Additions). Many blocks simply turned in different directions (seems to be random) but even after replacing said blocks and then reloading the game they loose again their rotation and turn. Up to that a ton of error messages clogging the log file as you can see above. Reverting to Version 3.3.4.1 made all mods behave like they should. Another symptom I saw is that block of said mods only render if you're really close to them (1-4 blocks) and straight aim at them with the cross-hair.
I can see how the exception can be triggered in DS. I will work on a fix for that. As for the other symptoms you are seeing I am not sure how they relate to this but since it is occuring during a block update event I guess anything would be possible.
To add to this the 3.3.5.0 version loaded my world fine first time, but after a restart of Minecraft it became messy (i.e. turned blocks). ExtraUtils2 Magmaic Generator even reverted back to being a MachineChassis (crafting block).
DS does not modify world state. It could be something in the client side world rendering that is causing this problem because of the block update handling. Could you try out this jar and let me know if it fixes the issues for you.
First load of my world with this version seemed fine as far I could see. the following logs have been generated which show no errors:
betterfoliage.log.txt
CustomNPCs-latest.log.txt
fml-client-latest.log.txt
fml-junk-earlystartup.log.txt
latest.log.txt
ruins_log_dim_0.txt
ruins_log_dim_1.txt
ruins_log_dim_-1.txt
ruins_log_dim_-2.txt
ruins_log_dim_-3.txt
ruins_log_dim_-9999.txt
ruins_log_dim_-11325.txt
Second load in of the same world seems to be sane as well. Even restarted Minecraft in between. So yes it seems the issue is fixed :)
Since its not interfering I will stay on this pre-release build until you publish the final version.