[1.12.2] Not enough avaiable sound slots for Immersive Vehicles (Formerly known as MTS)
LavaHoleD opened this issue ยท 4 comments
Mod Version:
3.6.2.1
Forge Version:
1.12.2-forge1.12.2-14.23.5.2847
Link to client log:
(pastebin said that I exceed the limit of 512 KB per paste, so here's a mediafire link https://www.mediafire.com/file/lxeht5xv8991vau/latest.log/file)
Description:
Basically Dynamic Surroundings takes all sound slots so Immersive Vehicles cannot use them. I think it can be solved by changing something in the config, but I don't know what. Here's a screenshot of the problem: https://i.imgur.com/vAIseZV.png
Edit: grammar error
I don't do MediaFire. The link to the png does not work. Which sound slots are you referring to? By default MC has 28 normal sounds and 4 streaming. DS patches MC so that it increases the number of channels to 255 total, with 8 reserved for streaming. You can change these settings by:
B:"Autoconfigure Channels"=false
I:"Number Streaming Channels"=<set to 8+ but not too many>
I:"Number Normal Channels"=<255 - Number of Streaming Channels>
I don't do MediaFire. The link to the png does not work. Which sound slots are you referring to? By default MC has 28 normal sounds and 4 streaming. DS patches MC so that it increases the number of channels to 255 total, with 8 reserved for streaming. You can change these settings by:
B:"Autoconfigure Channels"=false
I:"Number Streaming Channels"=<set to 8+ but not too many>
I:"Number Normal Channels"=<255 - Number of Streaming Channels>
I don't know, it doesn't say what sound slot specifically, anyways the png link works but you need to copy and paste it on your search bar, about the log, I don't know any other websites where I can paste something like 2 MBs of log. If you have Discord I can send you there, my username and discriminator are LavaHoleD#1065
I got lucky and did not get spammed with bad advertising when using the MediaFire link. From what it looks like DS for some reason is not being called to configure the sound channels. I would expect to see something like the following in the log:
[18:12:41] [Client thread/INFO] [dsurround]: Sound channels: 207 normal, 16 streaming (total avail: 223)
[18:12:41] [Client thread/INFO] [dsurround]: Stream buffers: 3 x 32768
[18:12:45] [Sound Library Loader/INFO] [net.minecraft.client.audio.SoundManager]: Starting up SoundSystem...
[18:12:45] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: Initializing LWJGL OpenAL
I do not see the dsurround trace. Is this pack available online somewhere?
I got lucky and did not get spammed with bad advertising when using the MediaFire link. From what it looks like DS for some reason is not being called to configure the sound channels. I would expect to see something like the following in the log:
[18:12:41] [Client thread/INFO] [dsurround]: Sound channels: 207 normal, 16 streaming (total avail: 223) [18:12:41] [Client thread/INFO] [dsurround]: Stream buffers: 3 x 32768 [18:12:45] [Sound Library Loader/INFO] [net.minecraft.client.audio.SoundManager]: Starting up SoundSystem... [18:12:45] [Thread-5/INFO] [net.minecraft.client.audio.SoundManager]: Initializing LWJGL OpenAL
I do not see the dsurround trace. Is this pack available online somewhere?
I did not upload yet this update, I was testing the new mods (including Dsurround) on barebonespack, if you want I can make an unlisted pack with these mods.
Anyways I disabled auto configure because I thinked it could maybe solve the issue.
Edit: grammar errors