[1.16.4] Cannot cull the village anvil ding sound.
aaronhowser1 opened this issue ยท 1 comments
Mod Version:
DynamicSurroundings-1.16.4-4.0.4.2
Forge Version:
36.1.10
Link to client log:
Description:
I want to mute the sound environs:village.anvil
because it's annoying and confuses my players, and I had muted it by adding "environs:village.anvil cull"
to the Individual Sound Config
config, in sndcntrl.toml
. After restarting, I still hear the sound. After changing it to "environs:village.anvil cull 100"
and restarting, I still hear the sound.
I thought it might be an incompatibility with Extreme Sound Muffler, but it kept making the sound after removing it. Here is my mod list: https://pastebin.com/bpFwfHmZ
Mod Version:
DynamicSurroundings-1.16.4-4.0.4.2.jar
Forge Version:
36.2.0
Description:
I'm experiencing a similar issue, except with environs:crickets
and environs:deep_crickets
(not sure it's limited to just these sounds to be honest).
If I add "environs:crickets block 0", "environs:deep_crickets block 0"
to config/dsurround/sndctrl-client.toml
, these sounds still play unless I open the "Individual Sound Configuration Settings" GUI in-game and toggle BLOCK on those sounds in there. Only works until the next client restart.