Dynamic Inconsistencies in Dooglamoo World Gen
UnioMentium opened this issue ยท 1 comments
Describe the bug
When using Dooglamoo worlds, it appears that some of the trees do not take the Dynamic appearance. This is probably a clash with how the mod generates vanilla terrain, I have no clue.
To Reproduce
Generate new world under category of Dooglamoo (not Sm, Wt or SmWt varieties) and check out the various trees.
Additional context
It seemed to appear the most in the Plains biome. First encounter (I didn't get pictures), was in a much snowier biome consisting of Spruce and Birch.
Dooglamoo does it's own world generation server side. It may ignore the forge event cancellation I use to prevent vanilla from creating trees and thus you end up with both DT and Vanilla trees. At any rate Dooglamoo Worlds is closed source and since I can't investigate their source to correct the situation it is therefore unsupported. The onus to fix this is on the authors of Dooglamoo Worlds.