Dynamic Trees

Dynamic Trees

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Lack of tree-specific trunkshell blockstate

Foreck1 opened this issue ยท 3 comments

commented

This is not an issue per se; the problem arises because of every tree that's wider than one block uses dynamictrees:trunkshell, but this block has a generic Block state which means that other mods can't target a specific tree shell but has to target all tree shells.

Why is this a problem? It's impossible to define a single tree as a whole to be affected by other mod, i.e. not being able to make redwood harvestable with an iron-tier axe only, since to make its shell unbreakable all trees would become unbreakable too.

commented

Thank you for this suggestion. I'll take it into consideration though the problem you are describing is not likely to be something fixable.

commented

This is an good suggestion. My only problem is with the existing generic shell blocks in the world, how I would handle them.

commented

This may be more work than needed, but a system where every tree "sheds" its generic shell to regrow their custom one could be an option. I'm no modder, so I don't know how viable is this.