AE2 meteor generation ruins nearby dynamic trees
ferreusveritas opened this issue ยท 2 comments
Applied Energistics 2's meteor generation ruins some nearby dynamically generated trees.
Evidence: Screenshot
in general ae2 meteors break generation, they seem to generate after everything else has so unless there's some way of either forcing meteors to have less priority or making trees generate after meteors (which would probably break more things) then i don't think this can be fixed unless it's on ae2's end
Solution suggested.