Destroyed Dynamic Trees (by several structures) (1.12.2)
KenyMylankca opened this issue · 13 comments
#440 We are aware of this problem but as far as we can tell there is nothing we can do on our side to rectify this without something being done on AE2's side too, or an explicit add-on (though that would not be ideal).
but how can that dynamic rubber tree survives but the vanilla dynamic tree? there should be something about it...
Hmm. Yeah that is weird. DT's addons all use the same world gen so there's no reason why a tree from one add-on should survive like that.
it looks like tech reborn knows how to plant trees well by being compatible with other mods structures, then the DT addon just replaces it so it survives. maybe DT should handle the tree generation better or something... idk
i will investigate this. ill seek for other trees from other addons to see if they survive too. and from which mods. maybe helpful..
Trust me. All of the addons are using DT's spawning algorithm's (except TFC, I believe).
I have spoken to @supermassimo who had a similar reaction to me on this ("wtf").