Server crash on tree felling
cmat836 opened this issue ยท 6 comments
Describe the bug
Occasionally when a tree is felled, the server closes as the ragdolling tree despawns.
To Reproduce
Once when a tree was cut down (dark spruce)
A second time when a player witnessed a burning tree fall (tree type unknown, dead?)
Screenshots
None unfortunately, will update with some if players manage to capture it
Rendering Glitches
None, but clients are using optifine if that would matter for a server crash?
Additional context
This did not occur during my singleplayer testing building the modpack, but once put on a server running with 7 people
it occured twice in 5-6 hours of play with occasional tree felling
Crashes
Dynamic trees 1.16.5-0.10.0-Beta17
Dynamic trees BOP 1.16.5-2.0.4
Dynamic trees Quark 1.16.5-2.0.4
first crash : https://pastebin.com/03B2EsSV
second crash : https://pastebin.com/CC98FuLX
Mods List
Included in crash list, Forge 1.16.5-36.1.32
Many unfortunately apologies
Will update if it crashes again and I get more data
I'd appreciate an update on this, due to the lack thereof I assume there have been no further crashes?
yeah planned on giving it a couple of days before reporting back, but seems to be fixed. That crash hasn't occurred again, fix worked like a charm it seems.
Thanks for your hard work on this project
And for anyone else experiencing this it will be included in beta 18 if you're unable to build from the source.
Thanks for testing this! In that case I'll close this for now, please do re-open if you get any other related crashes.
Unless the first crash is any different (page is showing 404) this is a coincidence and unrelated to tree felling. Second crash is showing that it's related to the threading world gen bug seemingly caused by some modded dimensions being created off-thread, which I've recently taken some steps to prevent (as of yet unreleased to CF).
I'm unable to reproduce this bug (it happens rarely, it seems, which would make sense looking at the report). I would appreciate it if you would take a test build of the changes and see if it still crashes after a while.