[1.12.2] Rendering FallingTree entities in world crashes occasionally
Cephelo opened this issue ยท 2 comments
Game client simply crashes for an unknown reason, when a FallingTree entity is rendered. It does not happen all the time, in fact it's quite rare. Both me and @Vetpemon-Labs have had this issue.
Was not able to reproduce consistently, but if the crash happens with VanillaFix installed, you can re-enter the world and the crash will keep happening. Restarting the game fixes the issue. VanillaFix isn't the culprit, though.
Crashes: https://gist.github.com/Cephelo/fd3a2c27a88ae25c6686af5964463319
Modlists are in the crashlogs. Some have LoliASM and Renderlib installed, while some don't. They're not the culprit. Apologies, as there are 300+ mods installed alongside Dynamic Trees.
- Dynamic Trees: 0.9.29
- Dynamic Trees BOP: 1.5.1
- Dynamic Trees Quark: 1.0.6
- Forge: 14.23.5.2860
- Java: 1.8.0_74 and 1.8.0_321
- OS: macOS Monterey 12.5.1 (M1 chip) and Windows 10
I do not know if the addons are the culprit, but I put their versions here anyway.
Let me know if I can be of any assistance.
Originally I thought this was an issue with RenderLib (see Meldexun/RenderLib#8), but this was incorrect - I can only think that the solution to this issue lies with Dynamic Trees.