Renders outside the visibility limit
aescraftbr opened this issue ยท 8 comments
hello,
I'm having issues with dynmap as there's renders outside the visibility limits.
`
worlds:
name: world
title: "Aescraft Survival"
enabled: true
sendposition: false
sendhealth: false
visibilitylimits:
- x: 195
z: -81
r: 5000
hidestyle: air
extrazoomout: 3
tileupdatedelay: 30
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: "Flat"
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
mapzoomin: 2
- class: org.dynmap.hdmap.HDMap
name: surface
title: "Surface"
prefix: t
perspective: iso_SE_30_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
`
The area being rendered is 61.000 blocks north, as you can see here:
http://aescraft.tk:8123/?worldname=worldapname=flat&zoom=3&x=-940&y=64&z=-61129
and here:
http://aescraft.tk:8123/?worldname=worldapname=flat&zoom=4&x=18470&y=64&z=-61267
Thanks.
get Dymap beta 6 , and Dynmap is not fully updated to 1.14.x . you can not have a mixture of old format chunks and 1.14.x chunks and update those chunks on the fly without a big TPS hit and other errors . Do a spigot / paper --forceUpgrade once , then remove the switch
Read here for how to prepare your server for 1.14.4 and above https://www.spigotmc.org/threads/bukkit-craftbukkit-spigot-bungeecord-1-14-4-development-builds.369724/
That's not the case, since this server chunks are all in 1.14.4 (I created the map in 1.14.4)
But i'll see the link you sent
here it is: Dynmap-3.0-beta-6-spigot :-D
To get rid of most of the "black wholes" in maps I suggest worldborder fill command:
e.g.:
wb testworld set 1024 1024 0 0
wb testworld fill 10 50 true <- *)
wb fill confirm
--- wait until ready ---
/dynmap fullrender testworld <- or: ... testworld:flat if 3D surface can wait ...
*) 1st param = speed <= 20; 2nd = offset fill beyond border (default=208); 3rd = force
Maybe related to #2485