Dynmap-Forge/Fabric

Dynmap-Forge/Fabric

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Renders outside the visibility limit

aescraftbr opened this issue ยท 8 comments

commented

hello,

I'm having issues with dynmap as there's renders outside the visibility limits.

`
worlds:

name: world
title: "Aescraft Survival"
enabled: true
sendposition: false
sendhealth: false
visibilitylimits:
  - x: 195
    z: -81
    r: 5000
hidestyle: air
extrazoomout: 3
tileupdatedelay: 30
maps:
  - class: org.dynmap.hdmap.HDMap
    name: flat
    title: "Flat"
    prefix: flat
    perspective: iso_S_90_lowres
    shader: stdtexture
    lighting: shadows
    mapzoomin: 2
  - class: org.dynmap.hdmap.HDMap
    name: surface
    title: "Surface"
    prefix: t
    perspective: iso_SE_30_hires
    shader: stdtexture
    lighting: shadows
    mapzoomin: 2

`

The area being rendered is 61.000 blocks north, as you can see here:
http://aescraft.tk:8123/?worldname=worldapname=flat&zoom=3&x=-940&y=64&z=-61129

and here:

http://aescraft.tk:8123/?worldname=worldapname=flat&zoom=4&x=18470&y=64&z=-61267

Thanks.

commented

Removing due to dead links.

commented

get Dymap beta 6 , and Dynmap is not fully updated to 1.14.x . you can not have a mixture of old format chunks and 1.14.x chunks and update those chunks on the fly without a big TPS hit and other errors . Do a spigot / paper --forceUpgrade once , then remove the switch

Read here for how to prepare your server for 1.14.4 and above https://www.spigotmc.org/threads/bukkit-craftbukkit-spigot-bungeecord-1-14-4-development-builds.369724/

commented

That's not the case, since this server chunks are all in 1.14.4 (I created the map in 1.14.4)

But i'll see the link you sent

commented

Where do I get the dynmpa beta 6?

commented

here it is: Dynmap-3.0-beta-6-spigot :-D

commented

To get rid of most of the "black wholes" in maps I suggest worldborder fill command:

e.g.:

wb testworld set 1024 1024 0 0
wb testworld fill 10 50 true            <- *) 
wb fill confirm

--- wait until ready ---

/dynmap fullrender testworld <- or: ... testworld:flat if 3D surface can wait ...

*) 1st param = speed <= 20; 2nd = offset fill beyond border (default=208); 3rd = force

commented

None of the awnsers here helped me.
Anyone else having this issue?

commented

Maybe related to #2485