Rename YAML files to .yaml
NatoBoram opened this issue ยท 1 comments
I started to open a few files in the plugin's settings, but... the experience is unpleasant, to say the least. Everything is YAML, but it's also all named .txt
. I started to add a few settings, thinking it was just an exception, but...
{
"files.associations": {
// Root
"configuration.txt": "yaml",
"custom-lightings.txt": "yaml",
"custom-perspectives.txt": "yaml",
"custom-shaders.txt": "yaml",
"lightings.txt": "yaml",
"perspectives.txt": "yaml",
"world.pending": "yaml",
"worlds.txt": "yaml",
// Templates
"nether.txt": "yaml",
"nether-hi_boost_vhi.txt": "yaml",
"nether-hi_boost_xhi.txt": "yaml",
"nether-hires.txt": "yaml",
"nether-low_boost_hi.txt": "yaml",
"nether-lowres.txt": "yaml",
"nether-vlowres.txt": "yaml",
"normal.txt": "yaml",
"normal-hi_boost_vhi.txt": "yaml",
"normal-hi_boost_xhi.txt": "yaml",
"normal-hires.txt": "yaml",
"normal-low_boost_hi.txt": "yaml",
"normal-lowres.txt": "yaml",
"normal-vlowres.txt": "yaml",
"the_end.txt": "yaml",
"the_end-hi_boost_vhi.txt": "yaml",
"the_end-hi_boost_xhi.txt": "yaml",
"the_end-hires.txt": "yaml",
"the_end-low_boost_hi.txt": "yaml",
"the_end-lowres.txt": "yaml",
"the_end-vlowres.txt": "yaml",
}
}
I'm pretty sure this is not normal. Why not just name YAML files .yaml
?
Also, unrelated but markers.yml
requires %YAML 1.2
.
This has been suggested and someone even made a PR for it awhile back but the dev doesn't have time to maintain or review major changes like this that are non-functional and only cosmetic. Since he is the only one committed to maintaining the codebase for this plugin and it doesn't help him I completely understand. There are workaround to tell editor applications to read files as other extensions.