Rendering issue
insanegyros opened this issue ยท 4 comments
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Issue Description:
I have a problem with fullrender and radiusrender. It is unable to render something...normal? I have a render running for 3 days in a row now, latest log (07:07:51[INFO] [dynmap] Radius render of map 'povrch' of 'world' in progress - 429500 tiles rendered (261,34 msec/tile, 264,91 msec per render)) said I rendered 429500 tiles on a 10000x10000 pregenerated world and yet the map is rendered like this.
When I tried radiusrender, the same thing. Only difference is, when the radius is smaller, the map actually generates something, but it has to be <50. And when player joins and render is going on and isn't paused, the CPU will flatline at 100%. Updaterender does absolutely nothing even tho my world is pre-rendered already.
- Dynmap Version: 3.1beta3a-409
- Server Version: Spigot 1.16.2
- Pastebin of Configuration.txt: https://pastebin.com/K2rxuAhD
- Server Host (if applicable): Hostify.cz
- Pastebin of crashlogs or other relevant logs: None.
- Other Relevant Data/Screenshots:
- Steps to Replicate: Launch server > pregenrate map > launch fullrender > profit
[X] I have looked at all other issues and this is not a duplicate
[XXXXXXXXXX] I have been able to replicate this
Duplicate of #2485
Oops my bad. I didn't know better. Thanks
Edit: forgot to add I had never seen what you initially said until now
I think it might be a bug because I have the same issue. It's not exactly the same as yours but it's still weird rendering nevertheless.
As you can see with those two images, there's an obviously weird pattern going on that shouldn't happen. This doesn't actually occur in the world and is more of a visual bug.
If we compare the second image of the Dynmap and the image on the client, they look totally different.
Dynmap ver. 3.1beta3a 409
Paper 1.12.2
@TeknosQuet your issue is unrelated as leaves are a separate process in world generation than chunks. Your issue is related to world generation and the custom map you use. Gyros issue is related to world conversion between versions.