Dynmap-Forge/Fabric

Dynmap-Forge/Fabric

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Rendering issue

insanegyros opened this issue ยท 4 comments

commented

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Issue Description:
I have a problem with fullrender and radiusrender. It is unable to render something...normal? I have a render running for 3 days in a row now, latest log (07:07:51[INFO] [dynmap] Radius render of map 'povrch' of 'world' in progress - 429500 tiles rendered (261,34 msec/tile, 264,91 msec per render)) said I rendered 429500 tiles on a 10000x10000 pregenerated world and yet the map is rendered like this.
obrazek

When I tried radiusrender, the same thing. Only difference is, when the radius is smaller, the map actually generates something, but it has to be <50. And when player joins and render is going on and isn't paused, the CPU will flatline at 100%. Updaterender does absolutely nothing even tho my world is pre-rendered already.

  • Dynmap Version: 3.1beta3a-409
  • Server Version: Spigot 1.16.2
  • Pastebin of Configuration.txt: https://pastebin.com/K2rxuAhD
  • Server Host (if applicable): Hostify.cz
  • Pastebin of crashlogs or other relevant logs: None.
  • Other Relevant Data/Screenshots:
    obrazek
  • Steps to Replicate: Launch server > pregenrate map > launch fullrender > profit

[X] I have looked at all other issues and this is not a duplicate
[XXXXXXXXXX] I have been able to replicate this

commented

Duplicate of #2485

commented

Oops my bad. I didn't know better. Thanks

Edit: forgot to add I had never seen what you initially said until now

commented

I think it might be a bug because I have the same issue. It's not exactly the same as yours but it's still weird rendering nevertheless.
Screenshot_19
Screenshot_20
As you can see with those two images, there's an obviously weird pattern going on that shouldn't happen. This doesn't actually occur in the world and is more of a visual bug.
Screenshot_21
If we compare the second image of the Dynmap and the image on the client, they look totally different.

Dynmap ver. 3.1beta3a 409
Paper 1.12.2

commented

@TeknosQuet your issue is unrelated as leaves are a separate process in world generation than chunks. Your issue is related to world generation and the custom map you use. Gyros issue is related to world conversion between versions.