Mushroom biomes fully green with TerraNetworkOrgTopo shader
IamMusavaRibica opened this issue · 5 comments
I'm using TerraNetworkOrgTopo shader with nightandday-smooth lighting.
This is the result:
The green islands are mushroom islands/biomes. They aren't supposed to be green, right?
Is it possible to change/fix this behaviour? Shaders settings only allows colors per height (as i understood it), nothing related to biomes
Note that it doesnt happen if mushroom biome is on land, only on islands
Closing off for now as I don't think we have someone to replicate, and I suspect it might have been fixed in the recent colours update in dynmap. If someone encounters this, please do reference the URL in your new ticket 👍
Just for my own curiosity - green here represents a height not a biome, right? Why wouldn't the island be green? Or is it too 'flat'?