Colorschemes seem cannot work in a proper way
OLdGoogol opened this issue ยท 3 comments
Thank for sparing some time with this. I am trying to switch the color scheme of my map(of main world). However, the integrated color schemes(like"Ovocean","flame")seem cannot work in a proper way.
I just edit the world.txt like this. (Nothing else is changed),
I have not changed the config of shader.txt.
Since I ve previewed the documents about this before, the outcome might be like this:
the water turns green and the land turns black!
I am feeling very upset about this, it seems that I have to use the default colorscheme instead.
I have been asking for solutions these days, and try some of them. But they didnt help. Did I got something wrong? or there is some another settings need to adjust?
The black likely comes from lighting:shadows - if you use lighting:default the colours pop out again
It does look like the colour scheme renders weirdly - from this screenshot it looks like its rendering nbt data?? (Tree leaves further from logs have smoothly darker colours) and grass its shown without texture.
this is from a 1.18 preview, just checking variety of versions of things