Dynmap-Forge/Fabric

Dynmap-Forge/Fabric

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Colorschemes seem cannot work in a proper way

OLdGoogol opened this issue ยท 3 comments

commented

Thank for sparing some time with this. I am trying to switch the color scheme of my map(of main world). However, the integrated color schemes(like"Ovocean","flame")seem cannot work in a proper way.
I just edit the world.txt like this. (Nothing else is changed),
I have not changed the config of shader.txt.
worldtxt

Since I ve previewed the documents about this before, the outcome might be like this:
shown

But it came out to be this:
expected

the water turns green and the land turns black!

I am feeling very upset about this, it seems that I have to use the default colorscheme instead.
I have been asking for solutions these days, and try some of them. But they didnt help. Did I got something wrong? or there is some another settings need to adjust?

commented

The black likely comes from lighting:shadows - if you use lighting:default the colours pop out again

It does look like the colour scheme renders weirdly - from this screenshot it looks like its rendering nbt data?? (Tree leaves further from logs have smoothly darker colours) and grass its shown without texture.
image

image

this is from a 1.18 preview, just checking variety of versions of things

commented

Looking good in our sample server ๐Ÿ‘๐Ÿฝ thanks!

commented

Should be fixed in current release