Visibility Limits Not Working
ImBonana opened this issue ยท 3 comments
This is my worlds.txt
worlds:
- name: world
title: World
enabled: true
protected: false
showborder: true
sendposition: true
sendhealth: false
extrazoomout: 2
visibilitylimits:
- x0: -24575
z0: -12287
x1: 24575
z1: 12287
hiddenlimits: [
]
hidestyle: air
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: Flat
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: shadows
image-format: default
mapzoomin: 1
mapzoomout: 3
boostzoom: 0
tilescale: 0
append_to_world: ''
protected: false
- class: org.dynmap.hdmap.HDMap
name: surface
title: Surface
prefix: t
perspective: iso_SE_30_hires
shader: stdtexture
lighting: shadows
image-format: default
mapzoomin: 1
mapzoomout: 5
boostzoom: 0
tilescale: 0
append_to_world: ''
protected: false
- name: world_nether
title: world_nether
enabled: true
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: Flat
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: nethershadows
background: '#300806'
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: nether
title: Surface
prefix: nt
perspective: iso_SE_30_hires
shader: stdtexture
lighting: nethershadows
background: '#300806'
mapzoomin: 1
- name: world_the_end
title: world_the_end
enabled: true
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: flat
title: Flat
prefix: flat
perspective: iso_S_90_lowres
shader: stdtexture
lighting: brightnight
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: the_end
title: Surface
prefix: st
perspective: iso_SE_30_hires
shader: stdtexture
lighting: brightnight
mapzoomin: 1
please use the issue template to fill in all the required data next time, also, it is better to use pastebin than this way. anyway, did you restart and rerender the map that you want to have the limits on?