Cave Shader to display true textures
SkyLicks opened this issue ยท 0 comments
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Feature Description:
This is a simple suggestion. Add an option to the Cave shaders to render the true block colors (instead of a solid color). For example, here is an underground subway I rendered using overviewer (which does have the option to render underground areas like I'm describing):
- Additional context:
I understand the decision to render caves with a solid color as to not expose ores but especially for RPG servers it would be a very useful option to be able to render underground system as if you were viewing them in spectator mode.
Issue closed. This is already possible with the stdtexture-cave
shader