Dynmap-Forge/Fabric

Dynmap-Forge/Fabric

888k Downloads

Dynmap registration fails - 3.5 beta 1

papypom opened this issue ยท 5 comments

commented

Issue Description: Impossible to register on dynmap, using external webserver. Webregister works OK, and the data is indeed in the mySQL server.

  • Dynmap Version: 3.5 beta 1
  • Server Version: paper 1.19.2 build 307
  • Pastebin of Configuration.txt: https://pastebin.com/aRN7vKYR
  • Server Host (if applicable): Selfhosted, nginx, mySQL(Percona), PHP8.1 on Debian 11.5
  • Pastebin of crashlogs or other relevant logs: N/A
  • Other Relevant Data/Screenshots: See screenshots
  • Steps to Replicate: Create a server using provided configuration.txt. Webserver is remote. Use the /dynmap webregister to get a code. The code is in the DB (standalone files, dynmap_login.php), along the username, but using this exact code and username (copy-pasted from the DB) leads to a "registration failed" screen. Note : I've tried to write the code shown in Minecraft as a first attempt, the DB digging was when that failed.

image
image

[X] I have looked at all other issues and this is not a duplicate
[X ] I have been able to replicate this

commented

any code apart from the one sent to you by in game chat is salted and encrypted iirc, if you use the in-game version of the code the registration should work.

commented

any code apart from the one sent to you by in game chat is salted and encrypted iirc, if you use the in-game version of the code the registration should work.

I tried that at first, but to no avail (tried all capitalization options, all dash length). I then went digging in DB, to see. I found my exact username (in lowercase) and the registration code in the DB, I then copy-pasted that, still to no avail.

commented

the userID must match the minecraft username, password and verify password need to be entered by the user, the code is in the format xxxx-xxxx, I've never encountered an issue with it, will have to spin up an external webserver dynmap setup to check for sure though

commented

the userID must match the minecraft username, password and verify password need to be entered by the user, the code is in the format xxxx-xxxx, I've never encountered an issue with it, will have to spin up an external webserver dynmap setup to check for sure though

Yup, I followed those steps. Exact same ID, Good format for the code. I've triple checked it before posting the bug report.

Just tried a downgrade to PHP 8.0, no success there.

commented

Found the culprit : I didn't update the code on the web side of things after enabling the chat. Issue closed.