Rotating Dynmap 180 degrees
Kxvinos opened this issue ยท 19 comments
That is possible, you can add a new map using the dmap mapadd command, and define the perspective in that command like iso_NW_60_hires for example: https://github.com/webbukkit/dynmap/wiki/Commands#mapworld-configuration-commands
You need to set the world and mapname in the command too, as stated in the link I sent.
The second part of the perspective dictates the rotate angle in cardinal directions, (NW is opposite of SE), the third part is the tilt angle, normally 30 for low , 60 for high or 90 for topdown view
The second part of the perspective dictates the rotate angle in cardinal directions, (NW is opposite of SE), the third part is the tilt angle, normally 30 for low , 60 for high or 90 for topdown view
/dmap mapadd world:test iso_NW_30_hires
alright i think i get it, but what else do i need to add to that command to make it work? ^
apologies for not really understanding this much!
That is possible, you can add a new map using the dmap mapadd command, and define the perspective in that command like iso_NW_60_hires for example: https://github.com/webbukkit/dynmap/wiki/Commands#mapworld-configuration-commands
Hi, thanks, im not sure what im doing wrong, im getting this error:
No worries, we all gotta start somewhere, after a fullrender of that map, it should show the requested perspective (command to render a single map is also in that wiki link)
You can always check map data using the dmap maplist command, what is the output of that now?
The last two maps have the same perspective, test and southeast, i don't think that is what you want Right?
yh i noticed that too, i just deleted both of them, for some reason the perspective keeps going to "default" even tho i put in iso_NW_30_hires
omg i see, i tried that but it gave me an error, i had a space there apparently ๐คฆโโ๏ธ thank you so much, its working now :D
Nice, glad it works out, if the result turns out to be what you want, you can go ahead and close this issue ๐
Yup, thanks! Imma let the perspectives render for a while and see if i get the correct result!