Configuring the texture pack for different modes
dayd21git opened this issue ยท 3 comments
template is bold
sample data is italicized
Feature Description: Hello. Can you please tell me how to assign a different texture pack to each mode? The problem is that my resource pack only works in 3D mode, and it doesn't work in 2D mode :(
ResourcePack:
texturepacks\Pack.zip
configuration.txt
deftemplatesuffix: hires
templates\normal-hires.txt
- class: org.dynmap.hdmap.HDMap
name: flat
title: "2D"
prefix: flat
perspective: iso_S_90_lowres
shader: default
lighting: shadows
mapzoomin: 1
- class: org.dynmap.hdmap.HDMap
name: surface
title: "3D"
prefix: t
perspective: iso_SE_30_hires
shader: default
lighting: shadows
mapzoomin: 1
custom-shaders.txt
- class: org.dynmap.hdmap.TexturePackHDShader
name: default
texturepack: Pack.zip
- class: org.dynmap.hdmap.TexturePackHDShader
name: stdtexture
texturepack: Pack.zip
I would say you have a clash in shader naming, maybe change the name to a shader that is not already in use, that would then work for both maps after a fullrender / radiusrender
I would say you have a clash in shader naming, maybe change the name to a shader that is not already in use, that would then work for both maps after a fullrender / radiusrender
I'll try to check it out, thanks for the advice!
I would say you have a clash in shader naming, maybe change the name to a shader that is not already in use, that would then work for both maps after a fullrender / radiusrender
I may be wrong, but I needed to reset the render and execute it again so that the new textures would apply to the already existing world! Anyway, thanks for the advice again :)