Dynmap-Forge/Fabric

Dynmap-Forge/Fabric

1M Downloads

Configuring the texture pack for different modes

dayd21git opened this issue ยท 3 comments

commented

template is bold
sample data is italicized

Feature Description: Hello. Can you please tell me how to assign a different texture pack to each mode? The problem is that my resource pack only works in 3D mode, and it doesn't work in 2D mode :(

ResourcePack:

texturepacks\Pack.zip

configuration.txt

deftemplatesuffix: hires

templates\normal-hires.txt

      - class: org.dynmap.hdmap.HDMap
        name: flat
        title: "2D"
        prefix: flat
        perspective: iso_S_90_lowres
        shader: default
        lighting: shadows
        mapzoomin: 1
      - class: org.dynmap.hdmap.HDMap
        name: surface
        title: "3D"
        prefix: t
        perspective: iso_SE_30_hires
        shader: default
        lighting: shadows
        mapzoomin: 1

custom-shaders.txt

  - class: org.dynmap.hdmap.TexturePackHDShader
    name: default
    texturepack: Pack.zip
  - class: org.dynmap.hdmap.TexturePackHDShader
    name: stdtexture
    texturepack: Pack.zip
commented

I would say you have a clash in shader naming, maybe change the name to a shader that is not already in use, that would then work for both maps after a fullrender / radiusrender

commented

I would say you have a clash in shader naming, maybe change the name to a shader that is not already in use, that would then work for both maps after a fullrender / radiusrender

I'll try to check it out, thanks for the advice!

commented

I would say you have a clash in shader naming, maybe change the name to a shader that is not already in use, that would then work for both maps after a fullrender / radiusrender

I may be wrong, but I needed to reset the render and execute it again so that the new textures would apply to the already existing world! Anyway, thanks for the advice again :)