Dynmap-Forge/Fabric

Dynmap-Forge/Fabric

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Artifacts on the full render of the world

LeviLovie opened this issue ยท 3 comments

commented

When I use /dynmap fullrender world some levels of blocks in a chunk is missing texture. When i come to place and do /dynmap radiusrender 32 in the area artifacts disappear.

  • Dynmap Version: 3.6
  • Server Version: Paper 1.20-17
  • Other Relevant Data/Screenshots:

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commented

The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix.

  1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
  2. Pause Dynmap: /dynmap pause all
  3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z]
  • [worldname] is the name of the world you want to set the border in.
  • [radiusX] is the horizontal radius of the world border
  • [radiusZ] is the vertical radius of the world border
  • [ X ] is the horizontal center point of the world border
  • [ Z ] is the vertical center point of the world border
  1. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force]
  • [worldname] is the world you want to be pregenerated
  • [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
  • [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC.
  • [force] This must be set to true
  1. Wait for worldborder to finish
  2. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
commented

No, that is not EarthMC, that is my server's map. All cunks are generated and because of the fullrender command all the chunks must be rendered, am i correct? And there it don't make a texture for a specific layer of blocks.

Also, all chunks are already generated, so what will the /wb fill command do?

commented

wb fill force will force the chunks to their latest generation state with lighting data which is needed for dynmap to be able to render them @LeviLovie. that is why the earthmc guide works for all custom maps as they most often clamp down the actual generation of block data because of filesize.