Dynmap-Forge/Fabric

Dynmap-Forge/Fabric

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Random blocks as black splotches

Nikkilectric opened this issue ยท 4 comments

commented

Issue Description: On my map, random areas of grass blocks and sand blocks turn into black blocks on Dynmap

Dynmap Version: core=3.7-beta-5-943, plugin=3.7-beta-5-943
Server Version: Paper 1.20.4 build 496
Pastebin of Configuration.txt: https://pastebin.com/qJGpJUyf
Server Host (if applicable): Hetzner, Using WISP.gg
Other Relevant Data/Screenshots:
image
Using /dynmap fullrender
Even when going there in-game, the black spot is just regular grass blocks/sand. I have also gone over all the world's chunks with Chunky.

[X] I have looked at all other issues and this is not a duplicate, at least none of which I could find
[X] I have been able to replicate this, even after purging the world map files & clearing my cache on my browser AND via cloudflare

commented

I fixed the issue myself. For those wanting a solution, make sure to set an option similar to force-load chunks to true

commented

Hi, I am having the same issue but I can't find anything called force-load-chunks or something within the lines of those in the config.

commented

they mean the force-generate-chunks in the worldborder plugin settings needed for earthmc maps generation:
The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage. This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix. 1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
2. Pause Dynmap: /dynmap pause all
3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z]
- [worldname] is the name of the world you want to set the border in.
- [radiusX] is the horizontal radius of the world border
- [radiusZ] is the vertical radius of the world border
- [X] is the horizontal center point of the world border
- [Z] is the vertical center point of the world border
4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force]
- [worldname] is the world you want to be pregenerated
- [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
- [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC.
- [force] This must be set to true
5. Wait for worldborder to finish
6. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]

commented

Alternatively, using chunky, set
force-load-existing-chunks: true
In chunky's config.yml