[1.7.10 - GTNH Angelica - Ears v1.4.5_01] Rendering hand model interrupts block-face culling for several blocks.
TimeBender25 opened this issue · 4 comments
What's Expected To Happen:
Backside Block-face Culling will still apply to transparent block, even when the player has an empty hand.
What Actually Happens:
Block-face culling for all air-exposed faces gets interrupted while the first person hand model is rendered on screen.
Examples:
Screenshot of Proper Rendering when holding any item:
Screenshot of broken rendering when first person hand model is visible:
Screenshot showing that third-person rendering is functioning as expected:
This affects almost all Glass Blocks, Plants/Crops, and Leaf Blocks.
Important Notes:
While I am using a slim arm model in the screenshots, this does not seem necessary to trigger the bug. Using a thick arm model still interrupts air-exposed culling.
Nothing get written to the console while the hand is being rendered.
I am certain it's between Ears and Angelica as disabling either one fixes the issue (Though disabling Angelica results in a very laggy game, and disabling ears results in no Ears and a broken skin).
This is strange and i'm not sure what would cause this — I guess some kind of state leak, but I'm not sure what would leak state in the first-person arm renderer and not the player renderer. Maybe the blend state? Ears adds a special kind of translucency-capable entity cuboid for compatibility with 1.9 translucent skins. It's also possible the cull state gets changed? I don't remember — 1.7 is a really weird Ears port.
Ears is also completely broken with Smart Moving in 1.7.