Manipulator tail angles are wrong under some conditions
unascribed opened this issue ยท 0 comments
If the first tail angle is set to a value >0 and any other tail angle is set to -90, the number of tail segments will be wrong.
This is due to the browser canvas crushing low color values to 0 when the alpha is lower than 50% for reasons unknown. Using putImageData
instead of fillRect
does not help.