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No mobs spawning, mud generating despite being disabled.
BrekiTomasson opened this issue ยท 15 comments
Running Minecraft 1.18.2, mod version Earth2Java-1.8.0%2B1.18.2.jar
I let the configuration file generate automatically and only changed one line, in mudLakeConfig
:
"mudLakeConfig": {
"canGenerate": false,
"mudLakeFrequency": 25
},
Launching a new world, none of the earth2java
mobs are spawning, and mud lakes are generating.
1.18.2 introduced Biome Tags, so instead of selecting a specific biome like minecraft:desert
, you can now select the tag #minecraft:is_desert
, which will automatically include modded desert biomes that implement the is_desert
tag as well. I've updated the JSON file with all of the default biomes to use the equivalent biome tags where applicable.
Now; this configuration file won't work out of the box since you'll have to update the code to accept Biome Tags, but I definitely suggest this as a new feature going forward.
I am having the same problem- even ran it as just fabric API and earth2java and the only thing that spawns is the mud lakes.
Follow-up: I can /summon
the mobs just fine, so they're definitely loading in properly, just not spawning naturally.
More follow-up. Changing the biome keys from "plains"
to "minecraft:plains"
suddenly gets the mobs spawning in the biomes in question, so that bit has a workaround, even though the defaults don't seem to work.
Mud spawning despite being disabled, however, is still a problem.
When I try to use your config, my server just crashes on startup.
[14:44:28] [main/ERROR]: Failed to start the minecraft server
java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'earthtojavamobs'!
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0(EntrypointUtils.java:51) ~[fabric-loader-0.13.3.jar:?]
at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) ~[fabric-loader-0.13.3.jar:?]
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:49) ~[fabric-loader-0.13.3.jar:?]
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke(EntrypointUtils.java:35) ~[fabric-loader-0.13.3.jar:?]
at net.fabricmc.loader.impl.game.minecraft.Hooks.startServer(Hooks.java:62) ~[fabric-loader-0.13.3.jar:?]
at net.minecraft.server.Main.main(Main.java:101) [server-intermediary.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:416) [fabric-loader-0.13.3.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:77) [fabric-loader-0.13.3.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotServer.main(KnotServer.java:23) [fabric-loader-0.13.3.jar:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?]
at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?]
at net.fabricmc.loader.impl.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:66) [fabric-loader-0.13.3.jar:?]
Caused by: java.lang.NullPointerException: Cannot invoke "String.contains(java.lang.CharSequence)" because "id" is null
at slexom.earthtojava.mobs.utils.BiomeSpawnHelper.lambda$setSpawnBiomes$2(BiomeSpawnHelper.java:91) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:178) ~[?:?]
at java.util.Spliterators$ArraySpliterator.forEachRemaining(Spliterators.java:992) ~[?:?]
at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) ~[?:?]
at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) ~[?:?]
at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) ~[?:?]
at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) ~[?:?]
at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) ~[?:?]
at slexom.earthtojava.mobs.utils.BiomeSpawnHelper.setSpawnBiomes(BiomeSpawnHelper.java:91) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at slexom.earthtojava.mobs.utils.BiomeSpawnHelper.setCreatureSpawnBiomes(BiomeSpawnHelper.java:147) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at slexom.earthtojava.mobs.init.EntitySpawnInit.registerAnimalEntitySpawn(EntitySpawnInit.java:80) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at slexom.earthtojava.mobs.init.EntitySpawnInit.registerAnimalEntitySpawn(EntitySpawnInit.java:86) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at slexom.earthtojava.mobs.init.EntitySpawnInit.manageAnimalEntities(EntitySpawnInit.java:50) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at slexom.earthtojava.mobs.init.EntitySpawnInit.init(EntitySpawnInit.java:18) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at slexom.earthtojava.mobs.Earth2JavaMod.onInitialize(Earth2JavaMod.java:38) ~[Earth2Java-1.8.0+1.18.2.jar:?]
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0(EntrypointUtils.java:47) ~[fabric-loader-0.13.3.jar:?]
... 15 more
Yes, that's why I wrote "Now; this configuration file won't work out of the box since you'll have to update the code to accept Biome Tags, but I definitely suggest this as a new feature going forward."
The configuration file is part of a feature suggestion, where I suggested that the config file should be able to use the new Biome Tags.
#77 (comment) temporal working solution 1.18.2 config
Yes, I already confirmed this as you can see in my comment from March 14th. The issue is still open because the default settings are still broken and mud lakes are still spawning.
#77 (comment) temporal working solution 1.18.2 config
Ping @Slexom - Any news on this? It's been three months.
#77 (comment) temporal working solution 1.18.2 config
Yes, I already confirmed this as you can see in my comment from March 14th. The issue is still open because the default settings are still broken and mud lakes are still spawning.
but your file crashed me so I make different one.
That's why I clearly stated in the comment that "this configuration file won't work". It was a suggestion for how the configuration file should work once the code has been updated to reflect Biome Tags rather than Biome names.
Yeah, very disappointing. Sure, he's going to fix it in 1.19, but it doesn't feel like it should be too big an issue to backport it to 1.18.2 as well, considering many of us are going to be stuck in 1.18 until every other mod is updated.
Yeah, very disappointing. Sure, he's going to fix it in 1.19, but it doesn't feel like it should be too big an issue to backport it to 1.18.2 as well, considering many of us are going to be stuck in 1.18 until every other mod is updated.
Or stuck in 1.18 because people don't like the reporting changes going forward. It's just a shame that he gave up on it even though he still lists the mod for 1.18 but it doesn't work.