Easy Mob Farm

Easy Mob Farm

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[Feature Request][WIP] Advanced Redstone Interaction

bayi opened this issue · 2 comments

commented

Is your feature request related to a problem? Please describe. 🤔

This is a continuation of #146, which added the basic "turn off if redstone signal" functionality.
Expanding on that idea based on the previous implementation (commit: 0be6e7e).

This issue is still a WIP. new suggestions, ideas, or comments are welcome (if accepted by the OP).

Describe the solution you'd like 💭

The goal of this feature is to add in-game configuration for how farms interact with redstone:

  • Turn off on signal – The farm is on by default; a redstone signal turns it off. (Current implementation, new default.)
  • Turn on on signal – The farm is off by default unless it receives a redstone signal.
  • Ignore – The farm is always on; redstone is ignored. (Old behavior.)
    (Names above are not final)

My idea was placing a toggle button inside the farm GUI somewhere which cycles through the options if clicked and display the current mode + addition info in a tooltip.

A visual indication would also be nice if a farm’s current behavior is being affected by redstone. (Farm block itself and GUI too)

Describe alternatives you've considered 🔄

None ;)

Additional context 📝

I know I’m a bit late, but I’ve been busy the past few weeks and haven’t had time to play either. :(
Also, if you'd like, I can still work on this - except for the visuals, which I’d like permission to reuse from the old commit, as my graphic skills aren’t great. :(

commented

Hi, sorry for the late reply!

I'm definitely open to a pull request for this feature, and of course you're welcome to reuse any of the previous graphics, assets, or concepts you've worked on. If something needs to be adjusted later, I'm happy to help or make changes where possible.

There's absolutely no time pressure, so feel free to open a first draft as a PR whenever you're ready.
That way, I can leave early comments or feedback if needed.

Thanks again for your interest and contribution!

commented

Hi, sorry it was also busy fur me nowadays.

I will start working on this soon (i will still be busy for the next 2 weeks but after that i will have finally more free time) then i will open a PR then.

I considered this issue as WIP to receive more ideas/additions etc. its still open for those in the time if anybody likes to throw in their ideas ;)