repeat of #37
Vadewolf opened this issue ยท 5 comments
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#37
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its now happening to nether mobs
Could you please provide 2-3 example of mobs which are not working as expected?
Some nether mods requires that he mob is in a specific biome and/or dimension to get the correct loot.
Ok, can't reproduce the issue, they are dropping all of their expected "player killed" loots.
I currently adding more "forced" drop options with the possibility to define changes for the drop.
Any wishes which drops I should add here ?
At the moment I have:
- forceBeeDropHoneycombChange
- forceBlazeDropBlazeRodChange
- forceChickenDropEggsChange
- forceDrownedDropArmorChange
- forceDrownedDropCopperIngotChange
- forceDrownedDropNautilusShellChange
- forceDrownedDropTridentChange
- forceEndermanDropEnderPearlChange
- forceSlimeDropSlimeChange
- forceMagmaCubeDropMagmaCreamChange
- forceWitherDropNetherStarChange
- forceWitherSkeletonDropWitherSkeletonSkullChange
- forceZombifiedPiglinDropGoldNuggetChange
- forceZombifiedPiglinDropGoldIngotChange
- forceZombifiedPiglinDropWeaponChange
only change i can think of is adding specfic farms for certian mobs like the wither and shulker maybe but thats just me seeing wats posted above looks great
Ok, so version 7.0.0 includes the new changes which allows better control over the drop chances of most of the interesting mobs.
You can force the drop of items if you set the corresponding chance in the config file to 1 which mean 100% drops.
See: https://github.com/MarkusBordihn/BOs-Easy-Mob-Farm/wiki/Configuration#forced-drop-chances-