Easy NPC

Easy NPC

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[Feature Request] can we change npc's home?

MechRW opened this issue ยท 3 comments

commented

I created an NPC that patrols near his home and will return to his own home.

But this will cause me to export this NPC as a template when I need it again (it's a monster)
When I create an NPC in another region and import the template, the new NPC will retain the location of the home in the data

For example, A's home is at 135.166.3, and I need B with the same logical thinking as A, but B's home should be in a new location.

The current situation is that B will directly turn around and walk towards the coordinates of A's home.

I searched for a long time but couldn't find a way to change the NPC's home.

If we improve the camp function in the future, we may see friendly troops walking into enemy strongholds in a daze

Of course, it would be even better if NPCs could patrol during the day and go to bed directly at night.

Off topic: Epic fight NPC does not play death animations after death, but instead becomes T POSE

commented

Thanks for the feedback. This is already implemented but not document yet.

There is a /easy_npc navigation set home ... command like:

/easy_npc navigation set home 04810cab-41ad-41e1-92f8-3712ab93ee71 73.84 -60.00 37.60

commented

Okay, thank you for your reply.
But using instructions to output a long string of uuids and having to specifically check the uuids of this NPC can be a bit cumbersome

If we could integrate the functions into the UI interface, it would be much better

commented

Yes that is the next step to add a "navigation" section with other additional features.