[Feature Request] Allow changing action order inside action editor.
CokkyCookie opened this issue ยท 3 comments
Minecraft and Mod version ๐
Minecraft 1.20.1 - Fabric
Mod version : 1.20.1-5.3.0
Describe the bug ๐
When a dialog command is executed by a button, it opens a blank dialog but when the same command is executed in the chat, it opens the correct dialog.
I want to create a class system in my world with the possibility to join only one. So when you chose a class, it add a tag to the player, and I want the players to be enable to join other classes with class masters by addind a command that opens another dialog saying they have already a class and can't join.
I have mage, warrior and archer classes, and when you join one, it gives a tag to the players. And when that player goes to another class master and say yes i want to join, another dialog pop up saying he can't.
To Reproduce โ๏ธ
Add an advanced text dialog with a button, and that button executing a command to open another dialog if the player has a specified tag without using the open dialog premade option. The command I use is :
/easy_npc dialog open UUID @p[tag=mage] dialogID
Expected behavior โ๏ธ
To open the specified dialog window
Thanks a lot for the report. Please check if this works fine with the version 5.4.1.
In version 5.4.x I overworked some of the commands to make sure they are working fine with commands blocks and others.
Damn you are faster than the light, it works ! But not in all cases, and I think action order as an importance. For exemple, I have 6 commands for the button "yes I want to join" and 3 of them are dialog command line depending on the player tags. That's also where the UI is a bit frustrating, when changing actions order :/ I have to check debug to bring an action to the bottom of the list then uncheck it, and for each action, in the right order, to have the order that I want. Or am I missing another way to do it ?