Please make it possible to summon npcs at dynamic locations
RichPrune opened this issue · 5 comments
Is your feature request related to a problem? Please describe.
Hi,
I'm from the curseforge page comment asking about the position feature. You said this in your reply:
At the moment you can teleport the NPC like any other entity to the correct place over the normal tp command like "/tp UUID x y z". The UUID is part of the .nbt file so as long it's matching you could use simple commands for this.
That's genuinely a great step in the right direction, but unfortunately from my testing a new uuid generates with even the same npc everytime you import one, rendering it useless for my situation. And even if it didn't that would still be hard as even importing an npc in the first place requires them to be in the world easy npc folder, making it difficult for a public modpack thats applying to thousands of worlds. I don't know why that's a restriction when the config npc folder exists.
Have you made a modpack utilizing your npcs? I see you've made some. If so I'd love to know how they're utilized their, because I don't know how you'd use these without a premade map.
Describe alternatives you've considered
I thought I'd add some context: There are no other npc mods for 1.19.2 forge, yours is the only one that by far has the most of what I'm looking for. It's really just missing a couple small things to make it work in a modpack!
Thanks a lot for the feedback. I will implement most of them in the next days.
I personally mostly use the NPCs on pre-made maps or in controlled environments like structure files / jigsaw blocks with the NPCs. I totally agree that's not working easily for all mod packs.
For this reason I'm happy to receive such feedback to make the mod use-full for other use-cases as well.
Also to clarify I’m on Forge 1.19.2, so if you could roll out that version specifically that’d be filling a functionality no other mod currently does for that version.
Awesome thanks! Please lmk when u update, I hope my modpack gets this mod some more of the recognition it deserves
Ok, so I implemented some new ways to import NPCs, with position, as new NPCs or with a specific UUID.
See: https://github.com/MarkusBordihn/BOs-Easy-NPC/wiki/Import#import-to-specific-position
Feel free to provide an update if this is not working as expected. Thanks.