Easy NPC

Easy NPC

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[Feature Request] Conditional Auto-Dialogue Opening

Immorikal opened this issue ยท 1 comments

commented

๐Ÿ’ก Check the Wiki and
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There you can find a lot of useful information and solutions for common problems.

Is your feature request related to a problem? Please describe. ๐Ÿค”
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  • Kind of. It's pretty annoying have an NPC constantly try to talk to you the moment you walk by it, AFTER you've already done it once or twice.

Describe the solution you'd like ๐Ÿ’ญ
A clear and concise description of what you want to happen.

  • I'd love to see full-functionality of conditions. As in, this dialogue won't start UNLESS x y z. It can be very rudimentary in nature, not at all sophisticated, but nice. Perhaps after talking to them [X] times. It'd be even better if this could be stacked with disabling the NPC's dialogue for THAT SPECIFIC player, after a certain condition is met, too.

Describe alternatives you've considered ๐Ÿ”„
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  • Simply ignoring the NPC, despite that interaction already being done.

Additional context ๐Ÿ“
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I'm using CobblemonTrainers. Essentially, after the NPC talks to you (after you're close enough) and the dialogue closes, a battle engages using /trainers makebattle @initiator <trainer_name>. However, because of the lack of conditions, it'll KEEP approaching you, even after you've beaten it. Luckily, there's functionality to make it so that you can only beat a trainer once, but the dialogue popping up every time is rather annoying. On a side note, thanks so much for this mod! It's incredible.

commented

I would like to see the chat and note that please show the chat