[Feature Request] Conditional Auto-Dialogue Opening
Immorikal opened this issue ยท 1 comments
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- Kind of. It's pretty annoying have an NPC constantly try to talk to you the moment you walk by it, AFTER you've already done it once or twice.
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- I'd love to see full-functionality of conditions. As in, this dialogue won't start UNLESS x y z. It can be very rudimentary in nature, not at all sophisticated, but nice. Perhaps after talking to them [X] times. It'd be even better if this could be stacked with disabling the NPC's dialogue for THAT SPECIFIC player, after a certain condition is met, too.
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- Simply ignoring the NPC, despite that interaction already being done.
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I'm using CobblemonTrainers. Essentially, after the NPC talks to you (after you're close enough) and the dialogue closes, a battle engages using /trainers makebattle @initiator <trainer_name>. However, because of the lack of conditions, it'll KEEP approaching you, even after you've beaten it. Luckily, there's functionality to make it so that you can only beat a trainer once, but the dialogue popping up every time is rather annoying. On a side note, thanks so much for this mod! It's incredible.