
[Feature Request] [Question] CustomNPC natural biome/structure spawn (using InControl/Datapack)
BitBork opened this issue · 1 comments
Hey there Markus,
Love the mod, it's got a ton of functionality and is v easy to use! Kudos!
I do have a question in regards to NPC mobspawns. I'd really love to be able to somehow spawn a custom made NPC naturally in a biome/structure. I'd hoped I could combine this mod with InControl (wiki) to do so, but I've a hard time pinning down on how to achieve this.
If I were able to somehow identify a custom mob and its added NBT, I think I could make it spawn with InControl, given that mod can pull the needed information and have it work properly. Could you give my any info on whether this is possible, other than having to manually place/naturally generate underground spawner blocks with a datapack?
I'm aware this has been asked before but I haven't seen a clear solution (or I must have overlooked it, mb if I did). If it could be done through InControl that'd be amazing, though I'm not sure how, if it can be done through Datapacks that'd be great too.
What I specifically want to achieve here is have different villagers per biome, with unique trades and models/textures
(I saw I can do the latter with CEM/random customname
in another issue thread)
TLDR: How do make custom npcs spawn naturally in biome/structure?
Thanks for the suggestion!
With InControl, you can spawn NPCs, but without any further modifications, since it doesn’t support adding the necessary NBT data.
I see two possible approaches for this:
- Adding basic Easy NPC support directly into InControl, allowing additional parameters in their JSON file. However, it’s unclear how open the mod developer would be to this.
- Defining a similar system within Easy NPCs that includes full NBT support for more precise control.
I’ll keep this in mind and explore possible solutions. Thanks again for your input! 😊