
[Dialog Toggle] Prevent players from exiting dialog
norfaremc opened this issue · 1 comments
Please include a check to prevent players from closing important dialog. When using FTB Quests, we can only run the open dialogue command once, so if a player accidentally closes that dialogue, it breaks the quests completely depending on the scenario. Please please include a feature to disable the exiting of a dialogue. We can always incorporate the closing of the dialogue in the dialogue creation so they of course can eventually leave.
I think having a toggleable check within the dialogue creation screen would be perfect, so we can determine which dialogues we want to be exit-able. Especially useful if dialog is opened through a command (like with FTB Quests) without having to force-change the default dialog constantly.
Thank you for your feedback! I appreciate you taking the time to report this.
Just as a quick note, I’m currently in the process of refactoring a lot of the code for the upcoming 1.21.x release (and other improvements), so the repository is in a bit of a code freeze at the moment.
This means I won’t be able to release any fixes right away, but I’ve noted this issue, and it will be addressed as soon as possible once development resumes.
Thanks again for your patience and support! 😊